AI Insights · Timothy · July 2024
Top 5 Business Games in Colombia Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 business games in Colombia for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 business games in Colombia showed diverse performance trends across downloads, revenue, and active users on a unified platform, combining data from both iOS and Android. Here’s a detailed look at how these games fared.
My Perfect Hotel experienced notable fluctuations. Downloads started at around 52K in early April, dipped mid-quarter, and then rebounded to approximately 48K towards the end of June. Revenue peaked at $289 in the week of June 17, ending the quarter with a slight decline to $251. Weekly active users saw a gradual decrease from 186K at the beginning of April to around 129K by late June.
Rent Please! Landlord Sim had a dynamic quarter, with downloads peaking at 29K in early April but dropping significantly to around 4.5K by early June. However, there was a resurgence to approximately 16K by the end of June. Revenue saw a high of $1.3K in late April but declined to $265 by the end of the quarter. Active users followed a similar pattern, starting at 45K, dipping to 26K by late May, and then recovering to 45K by the end of June.
Outlets Rush had a relatively stable quarter. Downloads hovered around 8.9K at the beginning of April, with minor fluctuations, ending at approximately 9.8K by late June. Revenue peaked at $70 in late April but saw a gradual decline, ending at $22. Weekly active users saw steady growth, starting at 68K and climbing to 81K by the end of the quarter.
Crazy Office — Slap & Smash maintained consistent download numbers, starting at 4.4K in early April and rising to 6.9K by late June. Revenue remained negligible throughout the quarter. Weekly active users showed a gradual increase, from 33K at the beginning of April to nearly 39K by the end of June.
Idle Bank Tycoon: Money Game saw steady performance in downloads, starting at 4.3K in early April and ending at approximately 5K by late June. Revenue peaked at $259 in early April, with some fluctuations, closing the quarter at $180. Active users remained fairly stable, beginning at 41K and ending at around 44K.
These insights are based on data from Sensor Tower, offering a comprehensive view of the business games market in Colombia. For more detailed insights, visit Sensor Tower.